Friday, 10 June 2011

A Full And Detailed Study Of The Glumpie And Its Natural Habitat


Chapter 1: The Humble Glumpie

Editor's Note: The following text is taken from the surviving fragments of a field-book found among the possessions of one Mae Shanks, an undergraduate Xeno-zoologist who attended the Neo-Mernanshire University of Unified Arts and Science. Sadly the absence of Mae's body and the general disarray of her camp-site suggested that she, like so many of her predecessors, fell victim to that inexplicable curse that has for so long benighted her family line. It should be noted that, as a student standing at the threshold of a whole new area of research, Mae was only just beginning to understand the full complexity of her subject. As such, future researchers should be wary of reading too much truth into her interpretations. Much work has been performed in the years following her death, and though many of her conclusions concerning the life cycle and habits of these creatures have been debunked, it is the hope of the publishers that this text remains of both historiographical and artistic value. For a more accurate study of Glumpies, please refer to Matthew McLaughlin's forthcoming Xtrominator Field Guide.
 

Day 1.

During one of my regular supervisor meetings with Professor McLaughlin, I was given the following field sketch that had been passed on to him by the illustrious Ryan S Thomason. 

Ryan S Thomason's Glumpie

 "This is a Glumpie," said the professor in his usual distracted way, seemingly engrossed in simultaneously writing the scripts for several educational pictorial pamphlets. "I need a field guide on these creatures and those that they live in. I've booked you a place on a research vessel leaving tomorrow, so you had better start packing your interstellar exploration equipment. Oh, and don't let it distract you from that dissertation about the robots."

And that, as they say, was that. As I write these words, planet fall has been achieved, and we have had distant sightings of the glumpies, or Mentulavermis Primigenius to use their official title, though I believe the higher echelons of academia are currently engaged in yet another nomenclature war which may change that. I hope that tomorrow I can get closer to the creatures and begin to begin recording them. 

Day 2.

I have identified two Glumpies that are to be my case studies. The larger one in this picture I have named Mr Greyback, after the colour of the ridge that runs from tooth to tail. Ms Brown is shown here in her expanded state, though Kimi, my guide on this world, says that I am foolish to assign genders to these creatures though she will not give reasons for her ire. 



I was originally going to call my two subjects Little and Large, as we found them relaxing in exactly the state I have here attempted to capture. However, as soon as they noticed our presence they began crawling towards us, and I realised the folly of this system. The glumpie is a very malleable beast, and can in fact twist into all manner or shapes as it moves.

 

 

 Day 5.

I have begun gaining the trust of my glumpie partners. They have been allowing me to get close enough to make more detailed sketches of their forms. Kimi claims I am the one being too trusting. She says I am getting too attached to them, underestimating their deadly nature. 

 


Day 17.

Kimi has begun drinking this strange black tar stuff from the outer rim, and shouts at me that it is I who have driven her to it. Tensions between the two of us are... developing, to say the least. However, the alcohol has loosened her tongue. She has begun describing some of the glumpies she has seen on her travels. The intra-species variation of these creatures is more amazing than I have already witnessed. Here I have drawn hypothetical illustrations of her accounts. Apparently there are two headed glumpies that allow for these gentle giants to move more easily through their tunnels. Others have been witnessed "eating their own heads then crapping themselves out in one swift movement," turning themselves inside out to form a spiky shell of their teeth!  






Day 22.


Kimi drank a full bottle tonight. She went on to describe what she has heard of the glumpie reproduction cycle. Words escape me, I have illustrated the process here. I feel she is trying to scare me into abandoning the project.

 

 

Day 23. 


Kimi has begrudgingly admitted to having never actually seen a "Glumpie Rut Pile". I'm sure it must be an stellar-myth, surely? When I questioned Kimi on the matter she simply shrugged, and told me not to call her Shirley. 

I have been getting close enough to the partners now to make detailed records of their faces. This has caused Kimi much consternation. She claims they have my scent, and refuses to continue sleeping at our camp. 







Editor's Note: This was the final entry into Mae's journal. We have collected here only some of the assorted pages detailing the Glumpie itself. In our next instalment, we shall go back over the pages that investigated the natural habitat of the Glumpie, the Flesh Planet itself. 

Thursday, 26 May 2011

Dr WTF?!

Dr WTF?! cover art by Carl Pearce

Remember that comic I was going on about a while back? The Doctor Who anthology featuring some of my artwork among other great stuff? Well, you may not be aware that Dr WTF?! has been loose in the wild for a few weeks now. Actual paper copies have been on sale at conventions, and now it is time for PDF versions to begin worming their course through unknowable web-ways.

Editor Owen Watts has this to say on the matter:

"Oh Dr WTF looks so tempting with it's big shiny cover and it's cavalcade of forum talent and interesting contents - but I LITERALLY CAN'T WAIT"

Well I have good news! There's a sexified £2 PDF doing the rounds - also I'm doing AMAZINGLY AMATUERISH sketches for any buyers. For a limited period!

The best way to get at this would probably be to drop by the Dr WTF?! facebook page and drop a scrawl on Owen's wall. Or, like, whatever the slang is.

Friday, 25 March 2011

Return To The Crystal Temple Of The The Lost Vault of Kor-Avul-Thaa

By which I mean it is once again time to look through the Ancient Portable Hard-Drive Of Mystery!

These images represent some of my first experiments with GIMP, even more so than my previous archive post. The first two pictures are entries into old 2000ad Forum Art Competitions. To give you an idea of how old they are, this was back in the day when the 2000ad Forum was just a white screen with a blue margin and a big long list of threads arranged in order of recent additional posts. Which, if you don't know the 2000ad Forum, is probably more recently than you are thinking.

This one was for the prompt Set The Controls For The Heart Of The Sun! 




Next up we have Mega-City 1. Those few words do not fully convey the difficulty one would face in approaching such a topic. The world of Judge Dredd has had some spectacular artists work on it in the past, and trying to even come close to emulating their work only made me appreciate it more.

As a warning before clicking, this image is a little on the big side.



This final one is not from an art comp. In fact, I'm not even going to try and elaborate on this one; if you know, you know, and if not then it is a little bit difficult to explain...


Saturday, 19 March 2011

A Sketch

A few week ago I mentioned the Weekly Themed Art Blog, which is providing a regular incentive to actually get something out there for the world to see.

The second brief was Diesel Punk Ladies And Their Machines. Over on the TAB you can see my original sketch, but today I have got round to adding some colour to the piece. This serves to demonstrate why I usually work in black and white.


Following this came the prompt of Tron, but I'll wait until my image goes up on the blog before I post it here. Everyone is currently working on Video Game Icons, and I think I'm going to enjoy doing that one a lot.

So why not pop along to the TAB and see what everyone's up to?

Monday, 7 March 2011

Doodles!

I promised more content, and so here it is:



This comic was an attempt to homage Kate Beaton's brilliant work. How much that actually comes across is perhaps debatable, so I thought I would spell it out here just to be sure.





Whenever I do Transformers pictures, I always get the feeling that the joke has probably been done a thousand times before. Yet I draw them anyway, because Transformers are so fun to draw! It was not until I had finished this picture that I realised that Optimus had found a shop that sells some damned big groceries. Feel free to assume that either he had found some planet full of giant, G1 weirdness, or else he had a moment of strange shifting proportions, like that episode where Soundwave tripped over a tree root.

In other news, here is some recently revealed work by Christov and Lee Bates. I am drawing your attention to this not only because it deserves to be seen, but also because Lee is working on a strip with me, the afore mentioned one about pirates. This is an event that fills me with much excitement.

Thursday, 3 March 2011

I'm Back!

Phew, February was a bit dead here wasn't it? Some (one) readers of this blog that I know in the "Real World" have expressed admonishment over my recent lack of posts. This has largely come about because I have been working exclusively on Van Dom's super-duper secret project, and am as such unable to reveal the rightly guarded mysteries of Vandemonium . I did find some other stuff in those archives I have mentioned, but filling my blog with embarrassing relics didn't seem like a wise thing to do without newer work to go alongside it.

Then lo! A solution came from that lovecraftian chaos realm that is... The Web! Over on the 2000ad forum, Chris Askham presented the idea of an Art Blog. Such a concept will be familiar to all those who have studied the "Pass-Around-Mobiliary-Art" discovered beneath the previously hidden city of Commoriom; but for those who have not kept up to date with recent developments in Pseudo-Crypto-Paleo-Hyperborean-Art-History, I shall provide a brief summary.

The idea is that an eclectic assortment of adventurers from every walk of life would once a week take time out from their dazzling heists, quests for vengeance, Antarctic expeditions and the like, to bring into one place a small sketch that celebrates the nature of a theme chosen at random by one of their merry band.

Thus was born The Weely Themed Art Blog, or the Weekly TAB for short. The first theme chosen was Exorcism, and following the link will take you to a great many interpretations of that single word, revelling in the flexibility of language and the diversity of human vision.


 
Here is my effort. In case it isn't clear, it's Nemesis dragging the ghost of Torquemada, by the nose, out of a possessed Terminator. I was originally going to do something involving Solomon Kane, having recently been reading The Castle of the Devil which is brilliant. Then my Wonderful Ladyfriend suggested this idea instead, which I instantly went for because I love drawing Nemesis. 

With the Weekly TAB being... er... weekly, I should be able to get a half decent sketch on this blog every seven days. Then I just need to throw up some other work occasionally, and this blog will once again have content. Huzzar, content!

Tuesday, 1 February 2011

Raiding The Lost Vault of Kor-Avul-Thaa

By which I mean; I have recently been searching through a portable hard-drive filled with time lost curiosities. Hidden within were various writings and pieces of art that had been left on an old house-mate's computer. Sifting through them was a bit like opening a secret portal into the past, and though it was a past not too distant, it is still a disturbing and unsettling place to visit. There were extracts from my woeful dissertation, photos of the skulls of species long extinct, and toe bones, lots of toe bones.

There was also a variety of sketches, entries into art competitions, and a collection of ideas for a Lovecraftian kid's fun activity book, which is a project I really need to revisit one day. Then there was the Random Violence art.

Random Violence is a board game being produced by a friend of mine, and back at university I was doing some artwork for it. The game was like a table-top version of Unreal Tournament, set in a near future cyber-punkish Japan. My brief was to make the character cards, which would show the character you were playing, and also be covered in lots of statistics and boxes that you would put equipment cards on and such like.

The necessity to put in lots of information goes some way towards explaining  why there is so much dead space here, but this is also due to these pieces representing my very first experiments at making art using a computer. You will notice I used colour! You will notice I didn't really know what I was doing! You will notice I haven't worked this way since!